Showing posts with label Mobile app. Show all posts
Showing posts with label Mobile app. Show all posts

Callr Releases A Mobile App To Make Conference Calls Less Of A Hassle

(GNN) - Do you hate conference calls? Do you hate having a thing just appear on your calendar with some sort of dial-in information that you always forget and then you have to go to your calendar with phone in hand and dial some numbers and then wait for a digital voice to welcome you and ask for a code and then you have to dial some more numbers? And if at any point you get any of it wrong, you have to go back and try to get the numbers right again?


Well, a startup called Callr has solved at least some of those problems — namely the need to search for, find and dial those elusive conference call numbers yourself. And now it has an iOS app and an Android app that will make it even easier for you to manage calls you’re scheduled to make.

Callr works like this: You hook it into your calendar and it automatically ingests all the details for upcoming calls. Then, when it comes time for your meeting to start, Callr dials into your meeting for you, then calls your phone and instantly connects you.

Callr saves you at least a few minutes of fumbling with dial-in codes and whatnot, and also makes sure you dial in to your meeting on time. (Actually, it generally dials you in a minute before a meeting starts, just to make you look good.) If you happen to miss a call, or can’t pick up at the very moment a call starts, Callr allows you to just call it back and it will automatically connect you to your conference.

Anyway, it’s been one of my favorite new tools ever since I started using it a few months ago. And with its new mobile apps, Callr is making managing conference calls even easier.


The main advantage to the app is that it gets new users signed up faster, since it can simply connect with the phone’s calendar to ingest meetings. It also provides more granular tools around snoozing calls if you can’t pick up right at the time they happen. Finally, Callr on your smartphone will allow deep linking with meetings that are supposed to happen on Skype, allowing users to quickly get connected through the messaging platform’s mobile app.

While Callr has only been available for the last four months, it’s connected 14,000 calls for users, according to Callr founder Mike Endale. (It doesn’t count calls that aren’t connected.) And people are actually listening in on those calls. Endale says the average call lasts 17 minutes after users are connected.

Anyway, the Callr app. Try it. It’s awesome.

Amazon’s Apple Watch App Will Let You Shop From Your Wrist

(GNN) - Though online retailer Amazon wasn’t among one of the many applications Apple introduced this week as coming soon to its new wearable device, the Apple Watch, the company does have an Apple Watch version of its mobile shopping app in the works, we understand.

The shopping app will allow consumers to search for products and even buy them from their wrist using Amazon’s 1-Click ordering system.

Of course, it’s not surprising that Amazon will

address the forthcoming mobile platform – after all, the company tends to release a version of its shopping app on almost any viable mobile or connected platform, not just its own Kindle hardware. And it already has an Android Wear (i.e., smartwatch) version of its shopping app in the wild, so it makes sense that it would build the Apple Watch counterpart, too.

In fact, our understanding is that the Apple Watch version of the Amazon shopping app will operate just like the current Amazon app for Android Wear. That means it will support the ability to search for items using your voice, save products to your Amazon Wishlist, and even the ability to check out quickly using Amazon’s 1-Click ordering. (Oh, this could be dangerous, I think.)

The retailer, however, is not officially confirming the details around its new Apple Watch app at this time, but instead is only hinting that such a thing is in the works. A company spokesperson told us the only statement they’re offering for now is as follows:

“Amazon is constantly innovating on behalf of our customers. We are committed to being anywhere customers want to shop. That includes watches. We have an Amazon shopping app for Android Wear and will look to expand to other devices.”

“Other devices” essentially confirms Amazon’s plans to release an Apple Watch app, if you read between the lines, of course.

(Note: Above image is a mock-up.)

#Restaurant #Tablet Provider E La Carte Opens Up To #Outside #Developers

#GNN - #Already providing an interactive tablet for every table to give Applebee’s diners an alternative way to order, pay for food, and amuse themselves with social games, the electronic restaurant management and gaming hardware and software developer, E la Carte, is now opening up its platform to outside developers.

The company wants to enable any app developer or company to be able to distribute their applications on the E la Carte platform. Ultimately the decision of what apps actually appear on a restaurant’s tablets remains in the hands of the restaurateur, but adoption of some early developers who are using the platform has been positive.


Rockbot, a company which sells a social media jukebox application that lets people select and view songs that are being played over a venue’s PA system, has installed its app on a few E la Carte tablets.

“We’re at this point where the physical experience is changing,” says Rockbot chief executive, Garrett Dodge. “When you come in to a restaurant or any other retail businesses, technology has changed that experience.”

The important thing for retailers is to create a unique customer experience that’s going to have patrons coming back. “When you’re in Ft. Wayne, Ind. and you’re thinking of something to do, now I know that if I go to Applebee’s — or whatever the brand is — I can interact with that E la Carte tablet and interact with the games and have that social experience, which is a big reason why you’re going to those places.”

Rockbot joins a small handful of companies who have put their apps on E La Carte tablets. The company’s jukebox app is also playing at The Melt restaurants across California.

(IMAGE HAS BEEN MODIFIED)

#Amazon Quietly Launches Its Consumer-Facing Mobile #Wallet #App, Amazon Wallet

#GNN - Amazon’s first attempt at its own #mobile wallet #application, #designed for use at the point-of-sale, has made a quiet debut on the Amazon Appstore and on Google Play. However, the current implementation of the new “Amazon Wallet” application is fairly barebones – it doesn’t yet support mobile payments or the ability to store credit cards or debit cards. Instead, the wallet only offers the ability to store and organize your gift cards and other store and loyalty cards.

According to the app’s description, Amazon Wallet lets you either scan or type in your gift card, loyalty card and membership card’s information to “reduce the clutter in your leather wallet or purse.” The cards are then available in a digital format as a barcode, QR code, text or image. For dozens of supported merchants, consumers are also able to check the balance of their stored gift cards.


In addition to the mobile application, Amazon has also has a website for its Amazon Wallet service at www.amazon.com/wallet where you can log in and then add other gift cards to your account to have them appear in the mobile app. Here, you can manage your other payment methods – including credit cards, debit cards, and checking accounts – which can be used while shopping on Amazon.com, though not at point-of-sale.

Though these additional payment methods aren’t available in the current implementation of the Amazon Wallet application, the company is known to have broader ambitions aimed at establishing itself as a payments competitor to the likes of PayPal or Google Wallet – especially in terms of peer-to-peer (person-to-person) payments, as well as an alternative to Square and others, where the Kindle tablet would serve as a merchant’s point-of-sale.

Amazon Wallet, as a consumer-facing piece to this larger puzzle, is only in its early stages. It is a hint of what’s to come, if not the finalized product.
The new Amazon Wallet app is currently listed as being in “beta,” and is also one of the apps that ships pre-installed on Amazon’s new Fire Phone devices. The wallet actually appeared on both app stores on July 17th, but has only recently been spotted by a number of Android fan blogs, including Android Police, Android Central, and TalkAndroid, to name a few.

Those who have added commentary alongside the news of the app’s existence say it’s a pale competitor to the current wallet alternatives on the market. Some also find it odd that Amazon would be trying to move into the offline world when so much of their business is centered on the web.

But as noted above, Amazon’s payments plans have for a long time included targeting its merchant customer base, including when they engage in offline, local commerce. These plans stretch back several years, in fact, though we haven’t yet seen Amazon take those final steps into the world of offline commerce. But with its new Fire Phone, which can scan and identify physical products and match them up with online inventory, the company is now taking steps to connect its web-based and mobile services to the products – and apparently, soon, the payments – in the real world.

When asked for more information about Wallet, Amazon declined to share any further information about the product roadmap, saying “in addition to being pre-installed on Fire Phone, we are offering a beta version of the Amazon Wallet app for Android phones in the Amazon Appstore and on Google Play. We look forward to getting customer feedback on the beta app.”

The Majority Of Today’s #App #Businesses Are Not Sustainable

#GNN - Though the app stores continue to fill up with ever more mobile applications, the reality is that most of these are not sustainable businesses. According to a new report out this morning, half (50%) of iOS developers and even more (64%) Android developers are operating below the “app poverty line” of $500 per app per month.

This detail was one of many released in VisionMobile’s latest Developer Economics report (for Q3 2014), which was based on a large-scale online developer survey and one-to-one interviews with mobile app developers. This report included the responses from over 10,000 developers from 137 countries worldwide, taking place over 5 weeks in April and May.

That mobile app developers are challenged in getting their apps discovered, downloaded and then actually used, is a well-known fact. But seeing the figures associated with exactly how tough it is out there is rather revealing. It seems the “1%” is not only a term applicable to the economy as a whole – it’s also taking place within the app store economy, too.

The report’s authors detail the specifics around the trend where a tiny fraction of developers – actually, it’s 1.6% to be exact – generate most of the app store revenue. Slyly referencing the “disappearing middle class of app developers,” the report’s analysis groups the estimated 2.9 million mobile app developers worldwide into a handful of different categories for easy reference: the “have-nothings,” the “poverty-stricken,” the “strugglers,” and the “haves.” And, as you can tell, most of these categories don’t sound too great. 
Have Nothings
Accounting for 47% of app developers, the “have nothings” include the 24% of app developers – who are interested in making money, it should be noted - who make nothing at all.

Meanwhile, 23% make something, but it’s under $100 per month. These developers are sometimes unable to cover the basic costs of development PCs, test devices, and an account to publish apps, the report states. However, in case you’re wondering why so many developers still go iOS first, it’s because those who prioritize iOS app development are less likely to find themselves in this group, with 35% earning $0-$100 per month, versus the 49% of Android developers.

There’s also a portion of the app developer population (35%), some of whom aren’t interested in making money. The report refers to these part-timers as “hobbyists” or “explorers,” who may be just testing the waters, or working on apps that have yet to launch. Still, more than half of this crowd is interested in making some money from their applications, while less than half make $0 per month.

Poverty Stricken & Strugglers
Meanwhile, 22% are “poverty stricken” developers whose apps make $100 to $1,000 per app per month. At this rate, the companies behind the apps couldn’t afford standard app developer salaries. 15% of developers make between $100-$500 per app per month and 7% make between $500-$1,000 per app per month.

When combined with the above “have nots,” that means 62% of developers are below the “app poverty line” of $500 per app per month, and some 69% can’t sustain full-time development.
 The “strugglers” are a bit more fortunate. 19% of developers earn $1,000 to $10,000 per app per month, which could either be a supplement to full-time work or even a something of a good living, if in the high-end of that band. But these apps also tend to be more complex, requiring more development effort, and possibly ongoing server costs which can cut into the developer’s bottom line.

Winner Takes All: The “Haves”
Finally, there are the “haves.” The top 12% make more than $10,000 per app per month. 17% of iOS-first developers are in this group versus 9% of Android-first developers. To give you a sense of this group’s members: a rank-100 grossing game on iOS in the U.S. would expect to make $10,000 per day.

However, states the report, only the top 1.6% of developers make more than $500,000 per app per month, but of those who do, some are earning tens of millions per month. The next 2% – those who make between $100,000 and $500,000 per month – are making more than 96.4% of the rest of the app developers out there.

“More than 50% of app businesses are not sustainable at current revenue levels, even if we exclude the part-time developers that don’t need to make any money to continue,” states the report. “A massive 60-70% may not be sustainable long-term, since developers with in-demand skills will move on to more promising opportunities.”


As Apps Disappear, Will They Be Seen As Disposable?
The interesting thing about these numbers, besides just indicating how hard it is to have an app really hit big, is that the market economics are actually encouraging developers and users alike to see most apps as disposable things, not businesses you remain committed to long-term.

These days, many mobile app startups look more like resumés for developers who will soon abandon their work following acqui-hire M&A deals. And the continuous exits and new launches – where some startups are even being scooped up pre-launch – are creating an app consumer user base which thinks of apps as things that will quickly disappear (if you’re not Facebook, I suppose).

That makes it harder for many users today to buy into claims that an app wants to be your go-to home for important, lasting communications – like messaging clients aimed at businesses or the apps that want to store all your precious photo memories. And of course, most games have limited life-spans, too.

But on the flip side, today’s younger consumers are wired differently from their Gen X or Y (and older) counterparts. They’re fine with impermanent messages, deleting their social media accounts at will, data loss be damned. This group of consumers is an ideal audience for the increasingly disposable nature of mobile apps – at least while the current consumer app gold rush continues.

#Knock Simulates An #Incoming #Call To Get #Friends To Respond To Your Texts

Knock, a recently launched #Android #application, offers a new twist on mobile messaging. When you send a message using this app, Knock simulates an incoming call to get your friend’s attention. But the call screen your friend sees looks slightly different than usual. Instead of the standard accept and reject buttons, they’ll see your text message written on the screen which they can respond to with a swipe in order to say “Yes,” “No,” or to share their location.

It’s a clever idea, though one that’s still limited by the number of friends you can convince to install Knock, as well as by the app’s currently Android-only nature.



Knock is the latest release from Dexetra, a Kochi, India-based company which previously released the personal assistant app Friday and the predictive dialer app for Android, Dialapp.

Explains CEO Narayan Babu, Knock was originally built as a feature for Dialapp, which now has nearly one million users. After running millions of phone calls through Dialapp, the company found that around 65% of daily calls were simple status updates – the things that could be answered with a yes or no, or your current location.
“But soon, we realized [Knock] had potential to become a separate app,” Babu says. “We wanted to make it super easy for everybody to get answers without having to go through a phone conversation.”

Knock works in situations where you want an instant response, with little effort. Text messaging delivers on the reduced effort side of things. But texts – maddeningly, frustratingly – often get ignored for long periods of time when recipients are busy.

 “Once you send a Knock, your phone will have a 60-second countdown when the phone will be ringing for the other person,” says Babu. “If he doesn’t respond within the time, the Knock dies and it shows ‘missed Knock’ on his phone.”
The simulated call screen doesn’t offer the option to answer the call, so your friend won’t accidentally try to pick up (though there is an option to respond by calling your friend back). However, the way it works does convey the sense of urgency that accompanies an incoming call in today’s overwhelmingly text message-favoring world. A call requires immediate attention, and that’s what Knock wants to bring to its users, too.

The app also offers a history screen which shows all your Knocks sent and received, including their responses. Going forward, the company plans to release a (likely more limited) version for iOS.

Meanwhile, Knock is a free download here on Google Play.

AppInTop Enables App Developers To Market Their Mobile Wares On A Budget

AppInTop, a new automated mobile marketing platform that opens in public Beta today, is perhaps noteworthy on two counts.
Firstly, the startup wants to significantly lower the barriers for mobile app developers to market their wares. It offers a low-cost way into advertising on the 100 or so mobile ad networks it supports, including AdMob, Facebook Mobile Ads, and Flurry, as well as free competitive analytics to keep a handle on the competition.

Secondly, AppInTop is founded by Russian serial entrepreneur Nikolay Evdokimov. He previously co-founded the automated search engine marketing and SEO company SeoPult, which claims to be the leader in Russia, before going on to found Internet holding company Web3.0Asia, which specialises in aggregating web and mobile traffic in Asia and serving it up to its largely North American and European customer base. Evdokimov says that AppInTop is the coming together of the ideas behind his two previous ventures.

Aimed at indie developers as well as larger app publishers, while in private Beta many of AppInTop’s customers have been games makers, pitting AppInTop against the likes of Berlin-headquartered AppLift, which is incubated by HitFox Group and VC-backed to the tune of $20 million.

In contrast, AppInTop remains bootstrapped and says its key differentiator is that users can start advertising with a minimum budget of $10 per day, making the platform available to the Long Tail of developers, not just the major games publishers that AppLift works with. It also charges per-click not per-install.

Which approach proves to be more profitable in the long term is yet to be seen, though I suspect there’s room in the market for both models.

Specifically, users of AppInTop can define the overall advertisement budget for their mobile app, along with its promotional strategy. Traffic is then purchased automatically within the AppInTop affiliate network — those 100 or so mobile ad networks within which it’s integrated. The effectiveness of each individual advertiser is evaluated and the most effective channels with the lowest cost of install are identified through an “automated optimisation process”, says the company, essentially consolidating all of the available mobile advertising channels and taking care of the heavy lifting required to understand which network works best for a developer’s particularly wares.

Or, in layperson’s terms, this is all about getting the lowest cost per install, but also ensuring that those app installs, whatever they cost, are good value in the long term. There’s little point spending money on app installs if users open the app once and never use it again, or — depending on revenue model — are too tight or canny to make any in-app purchases.

To that end, AppInTop also provides free competitive analytics, thus providing intel on the competition and what it costs to get to the top position in Apple and Google’s app stores in 25 countries. This covers things like conversion tracking, app revenue, and competitors’ ad spend and revenues. It also claims its platform can achieve up to a 60% saving through the automation and optimisation of ad campaigns, with an average cost per-install working out at $1.20.

On the specific pitching of AppInTop, Evdokimov says in a statement: “Currently, in the mobile app space only the largest app developers and publishers have resources to pay for tools to promote their apps and receive the market analytics. We found a way to offer these valuable tools to smaller firms to help them plan and execute app promotion strategies”.

The company has offices in the U.S., Singapore, Thailand and Russia — though most of its engineering is based in the latter, so, for now at least, I’m claiming this as a European startup!