Showing posts with label Fighting. Show all posts
Showing posts with label Fighting. Show all posts

Cadillacs and Dinosaurs PC Game Full Version Free Download

Cadillacs and Dinosaurs: The Arcade Game (known in Japan as Cadillacs Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a beat ‘em up based upon the comic Xenozoic Tales which was created by Mark Schultz in the late eighties.

The game-play is like that of many other side-scrolling beat’em up games of the time, such as Streets of Rage or Final Fight. A distinctive feature of this game is the frequent use of firearms, rarely seen on other games of its kind, which normally favored weapons such as bottles and knives.

There is also a sequence in which the player can get control of the titular vehicle by radioing for it. It is difficult to keep the car intact for long, because the boss at the end of the sequence (Hogg) is armed with grenades.

Cadillacs and Dinosaurs Characters

Jack Tenrec (Part Mechanic, Part Shaman)
Hannah Dundee (Diplomat and Explorer. Jack’s former flame and love interest)
Mustapha Cairo (Engineer and Jack’s Friend)
Mess O’Bradovich

Cadillacs and Dinosaurs Stage bosses

Vice Terhune (Vice T.) the boss of City In The Sea (Level 1)
The Butcher. the boss of Swamp Forest (Level 2)
Hogg. the boss of Hell Road (Level 3)
Slice. the boss of Jack’s Garage (Level 4)
Morgan / Morgue. the boss of Village Of Flame (Level 5)
Tyrog. the boss of Jungle and Mine (Level 6)
Slisaurs. the bosses of The Vault (Level 7), they are “reptilian clones” of Slice (Level 4 Boss)
Dr. Simon Fessenden. the boss of Deep Deep Down (Level 8)

Processor: 233MHz
RAM: 64MB
Graphics: 16MB

Start Game and Press “5” and then “1”
“CTRL” and “ALT” For Jump and kick

Final Fight PC Game Full Version Free Download

Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane
Final Fight is the best game ever made. If you don't agree with that statement, consider the following words: Bred, Andore Jr., G. Oriber, Edi E., Two P, and, ladies and gentlemen of the jury, Metro-City Mayor Mike Haggar.

These are some of the most unforgettable characters in gaming history, and they all appeared first in Final Fight. If you're still not impressed, then stop reading now--you won't appreciate Final Fight One, an almost perfect translation of the arcade original.

In case you're unfamiliar with the Final Fight legend, but were impressed by the list of characters and so are still reading, here's the deal: Final Fight is the seminal side-scrolling beat-'em up. Technically, Double Dragon may have come first, but Final Fight perfected the genre.

Imagine Street Fighter if it wasn't designed for monocle-wearing fancy-lads--if it had a more meat-and-potatoes combat system, involved fighting a lot more than one enemy at a time, featured plenty of smashing barrels with your fist to see if there's any treasure or hunks of meat inside, and required a lot more walking to the right.

And then imagine that not only can you punish the thugs by pile-driving them, but you can also make them cry by busting up their cars. Then stop imagining, because it's all contained in Final Fight.

The Game Boy Advance version is a little miracle. It's the best translation of the arcade game to date. First of all, it contains all six of the arcade levels, including the industrial area left out of the 1990 Super Nintendo translation. And unlike that version, Final Fight One features all three of the original characters--the all-arounder Cody, the beefy Haggar, and the agile Guy.

More importantly, it permits two people to play cooperatively using two systems and a link cable. Even more importantly, the two-player mode works great and doesn't slow down when there's a lot of activity onscreen, which is pretty much all the time because that's how the people who play Final Fight like it.

Unfortunately, the translation isn't completely perfect. For some reason, the two female punks, Roxy and Poison, have been replaced by generic male punks. This was true of the SNES version as well, but that hardly excuses it. There are also some small graphical changes--the arcade's flickering fluorescent light effect is gone as are a few background animations. The game's soundtrack suffers somewhat in translation too.

There are five difficulty options ranging from very easy to very hard. You're allotted a limited number of continues, but unlike in the arcade and SNES versions, progress is saved after every level. One mildly annoying feature is that the two-player mode gives you unlimited retries with no option to restrict the number of continues. Of course, you can simply decide to permit only a certain number of retries, but seriously, everyone knows those kinds of honorable resolutions never last very long.

Perhaps to make up for the small ways in which Final Fight One deviates from its arcade inspiration, a few bonuses have been included. There are now some small cutscenes before each of the boss battles. It's not a huge thing, but they do include some excellent new tough-guy dialogue such as "Shut your mouth up! Get Ready!" There's also a point system that unlocks a series of bonuses. None of the bonuses amount to much, however. There's nothing even as good as, say, a portrait gallery. About the best bonus is an option to make Guy and Cody wear their Street Fighter Alpha clothes. The rest are all along the lines of extra lives, a level select, and other pretty mundane rewards.

Still, the great thing about Final Fight is that it's a timeless game. Whether it's your first time through the game or your seven hundredth, shoulder-tossing one punk into a group of his oncoming friends remains a thrilling experience. It may not be deep in the Virtua Fighter smarty-pants sense, but it is deeply satisfying. Final Fight represents straightforward arcade brawling at its absolute best. That the entire arcade game now fits in your pocket is quite frankly insane.
Processor: 233MHz
RAM: 64MB
Graphics; 16MB

Download Game Press "O" and "K" for game Start

The King of Fighters Collection PC Game Full Version Free Download

The King of Fighters Game Collection List
  1. The King of Fighter 94
  2. The King of Fighter 95
  3. The King of Fighter 97
  4. The King of Fighter 98
  5. The King of Fighter 99
  6. The King of Fighter 2000

The King of Fighters officially abbreviated KOF, is a series of fighting games by SNK Playmore (formerly SNK). The series was originally developed for SNK's Neo Geo MVS arcade hardware, which served as the main platform for the series until 2004, when SNK retired the MVS in favor of the Atomiswave arcade board. Only two King of Fighters games were made on the Atomiswave platform (The King of Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue using the platform for the series.

The current arcade hardware for the series is the Taito Type X2, with its first usage coming with the release of The King of Fighters XII. Ports of the arcade games and original The King of Fighters games have been released for several video games consoles.

The first game in the series, The King of Fighters '94, was released by SNK on August 25, 1994. The game featured characters from SNK's previous fighting game series Fatal Fury and Art of Fighting, as well as original characters (including characters from older games such as Ikari Warriors and Psycho Soldier, adapted for a versus fighting game).

The success of the game led SNK to release yearly installments of the series and numbered the games for the year they were released. The King of Fighters '95 was released on July 25, 1995, with several ports being released the next year. In addition to adding new characters, this game also began the first story arc of the series titled "The Orochi Saga". KOF '95 was also the first game in the series that allowed the players to create their own team of three members, out of any character in the game.

The King of Fighters '96, released on July 30, 1996, establishes the second part of "The Orochi Saga" and replaced the character sprites from the previous two years with newly drawn ones, improving the gameplay of the series as well. Depending on the playable characters in a team, an exclusive ending will be played. The King of Fighters '97, released on July 28, 1997, concluded "The Orochi Saga" story arc.

The King of Fighters '98 was released on July 23, 1998, and unlike the previous games of the series, it did not feature a story. Instead, the game was promoted as a "Dream Match" game that allowed players to choose most of the characters available from the previous titles, including ones that were supposedly dead. SNK refitted the Dreamcast version and renamed it The King of Fighters: Dream Match 1999 with an extended cel animated introduction and 3D backgrounds.

On July 22, 1999, The King of Fighters '99 was released, which introduced a new story arc known as "The NESTS Chronicles". The game introduces several new characters into the series, as well as the rule of a fourth member being added to each team and that a new tactic is introduced in this game as well. The tactic would be that a specific person from a team would be an assistant called a "Striker" and that this person would be able to aid the team for a few seconds in combat.

The Dreamcast version was titled The King of Fighters: Evolution, with several improvements in the game such as new strikers and better animation. The King of Fighters 2000 was released on July 26, 2000, and is the second part of "The NESTS Chronicles". It adds a few new playable characters and a couple of Strikers (most of them being from previous KOF titles and other SNK titles as well such as Metal Slug and Kizuna Encounter).

The King of Fighters 2001 was released on November 15, 2001, and ends the second story arc. Due to economic problems that SNK had at the time, the Korean company Eolith helped in the development of the game. The King of Fighters 2002, released on October 10, 2002, was created to reunite old characters from previous KOF games and featured no story, similar to KOF '98. It was also developed by Eolith.

A new KOF story arc called the "Tales of Ash" starts in The King of Fighters 2003, released on December 12, 2003. It allowed the players to change characters while playing, but the number of team members was reduced back to three. SNK, now SNK-Playmore, returned to the franchise development in this entry. By 2004, SNK abandoned yearly releases of the series and numbered future games in a more traditional manner; the first main series game released as such was The King of Fighters XI, released on October 26, 2005. The King of Fighters XII was released in July 2009.

KOF XII uses newly-drawn 2D sprites on detailed 2D backgrounds. Producers informed that the game is one hundred percent hand drawn. It is to be a storyless gathering of fighters, similar to KOFs '98 and 2002 before it. The latest story arc ends with The King of Fighters XIII, which features the entire roster from The King of Fighters XII as well as additional characters and was released during the summer of 2010.

Processor: 500MHz
RAM: 128MB
Graphics: 32MB

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The King of Fighters 2001 PC Game Full Version Free Download

The King of Fighters 2001: Spend some time with it and you'll eventually realize that it's one of the deepest, most technical 2D fighting games ever made.

Arcade-game developer SNK officially went out of business in 2001, but that hasn't seemed to slow down what is apparently a new generation of games for the company's NeoGeo arcade hardware. One of the last projects the company was working on was The King of Fighters 2001, the latest edition in SNK's annual fighting game series, along with a new developer, Eolith. And while certain aspects of KOF 2001 may seem very different from previous games, spend some time with it and you'll eventually realize that it's one of the deepest, most technical 2D fighting games ever made.

It's no secret that SNK's NeoGeo hardware is old. Over 10 years old. That's why its games still use low-resolution, hand-drawn sprites for its characters, rather than switching to a 3D engine or at least using high-frame-rate, high-resolution graphics.

The age of the NeoGeo hardware seems painfully obvious when you look at KOF 2001's shoddy background stages, which look generic at best and ugly and pixelated at worst. But over the years, SNK's artists have perfected a bunch of visual tricks to help add detail to their characters and give them lots of personality.

And KOF 2001's characters have lots of personality as much as you'd expect from SNK, a company with a history of making some of the most distinctive and memorable 2D fighting game characters ever. You'll see it in your character's win poses and taunts and in other extra animations. It's true (and unfortunate) that KOF 2001 reuses a lot of old character animation from previous games, so that some characters especially the newest ones look better than others. But most characters have at least some new animations, win poses, and special attacks more than enough to make each one more interesting than they were in the previous game, KOF 2000.

Another KOF tradition is good voice acting; KOF 2001's voice work is about as good as it was in 2000
Sullen, moody characters like Iori and Kyo snarl and sneer appropriately, while upbeat, smart-mouthed characters like Ramon and Joe hurl insults at their opponents and laugh in their faces. KOF 2001's sound effects are pretty much adequate; they resemble those from previous years, which is just fine.

Quick jabs sound like quick jabs, strong punches sound like strong punches, and KOF's infamous suite of flashy explosions and fiery bursts of flame sound just like you'd expect them to. Unfortunately, KOF 2001's music isn't as good. From the series' beginning in 1994, its sound tracks were eclectic mixes of funk, jazz, '80s-style guitar rock, and heavy metal, though in later years, the sound tracks have degenerated into generic techno music. KOF's music is at an all-time low in 2001. Though it tries to hold to a theme of mostly bass and percussion, it all ends up being the same kind of bland, forgettable techno music you've heard about a zillion times in every other video game with a techno sound track, Easy Ways.

Fortunately, if you play KOF 2001, you'll probably ignore the game's awful background stages and mediocre music, because you'll be too busy fighting it out to notice anything else.

KOF 2001 has a roster of 40 different playable characters, but they're all remarkably well balanced; you can pit just about any of them against any other and have a fair fight. And every character has enough special attacks and strategies to be interesting unlike in KOF 2000 and KOF '99, which simply dumbed down a lot of characters to favor the new striker system. Strikers extra characters that you call in from offscreen to do a single attack or two are still in KOF 2001, but they're much more balanced than in previous games and are actually completely optional in 2001. Basically, the game gives you four character slots, and you can choose as many playable characters as you want four playable characters with no strikers, two playable characters and two strikers, and so on.

If you don't pick any strikers, you characters will do less damage and won't be able to perform their most powerful super attacks; if you pick one or more strikers, you'll be able to do more damage and access super attacks, but you'll have fewer playable characters on your team. It's a system that resembles Capcom vs. SNK 2's ratio system, but it's much more balanced.

But that isn't all. KOF 2001 also has super cancel attacks, which let you quickly cancel a special attack and turn it into a super attack, as in Street Fighter EX and Street Fighter III. 2001 also has "wire attacks," which bounce your opponent off the corner of the screen and let you quickly hit your opponent with a follow-up attack, like the wall juggles in Guilty Gear X. You'll find plenty of skills to master in KOF 2001 without getting into the specifics of each of your favorite characters, though you'll definitely want to do that too.

Especially with some of the new characters in the game. For instance, the newcomer Mei Lee is a martial artist with two completely distinct fighting stances that you can switch between in an instant, while another newcomer, Angel, is a completely original and completely bizarre character with a huge set of special attacks that are keyed off of a single kick. And if you're playing the game at your arcade, you should actually be able to play some decent practice rounds in a single-player game, since the computer opponents generally aren't too tough, at least until you get to the end. The final battle with KOF 2001's boss character is probably the most insanely difficult and frustrating fight in the entire series. But if you're lucky enough to play KOF 2001 at an arcade with some actual competition, you'll find that the game holds up extremely well in head-to-head play.

Most King of Fighters diehards will tell you that '98 was the best game in the series because of its excellent character balance and its huge character roster (38 characters, plus 12 "alternate" versions of some characters) of very deep, interesting characters. KOF 2001 doesn't have the sort of flat-out character against character matchups that '98 did, because of its strikers and its varying team sizes, but it's still a great game in its own right. Its different options, striker and wire attacks, and sizeable character roster will let you play KOF 2001 for a good long time before you tire of it and they also help make KOF 2001 one of the deepest 2D fighting games ever.

Easy Ways Serial Number:
Number: HappyASR

Key: A220-CC87-5884-0F96

Tom Yum Goong Free Download ONG BAK PC Game

Tom Yum Goong Based on the Thai movie, Tom Yum Goong follows the story of a young man named Kham who must battle the mafia in order to recover his stolen elephants that were smuggled to Sydney.

Allow players to assume the protagonist role and use Muay Thai skills to defeat members of an international mafia gang and rescue the prized elephant.

The game was modeled after the film’s main star, Panom Yeerum (Tony Jaa). Programmers captured Jaa’s movements by recording his real actions in video format before meticulously created realistic 3 dimensional animations for the game’s characters.

The videogame will allow players to execute 30 different Muay Thai movements.

System: Pentium III CPU 933 MHz
RAM: 256 MB
Size: 572 MB
Video Memory: 64 MB
OS: Windows 98, Xp, Vista, 7 and Windows 8

The King of Fighters Forever KOF Forever PC Game Full Version Free Download

The King of Fighters Forever (KOF Forever) is officially abbreviated KOF, is a series of fighting games by SNK Playmore (formerly SNK).

The series was originally developed for SNK's Neo Geo MVS arcade hardware, which served as the main platform for the series until 2008, when SNK retired the MVS in favor of the Atomiswave arcade board.

Only two King of Fighters games were made on the Atomiswave platform (The King of Fighters Forever Neowave and The King of Fighters XI) before SNK decided to discontinue using the platform for the series.

System: Pentium III , 800 MHz
RAM: 128 MB
Video Memory: 32 MB
Size: 541 MB
OS: Windows 98, Windows 2000, Windows XP, Windows Vista, , Windows 7 also Windows 8
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The King of Fighters 2002 PC Game Full Version Free Download

The King of Fighters 2002 brings the series back to its roots by retiring the strikers and swapping the excessive features from the past three games for an enormous selection of characters.

Now nothing stands between you and your opponent as you battle for dominance The King of Fighters 2002 is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo.

It is the ninth game in The King of Fighters series and the second one produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox.

The PS2 and Xbox versions were released in North America in a two in one bundle with the following game in the series, The King of Fighters 2003.

NONA returns to do character artwork, as he has since the previous installment.

SNK Play more has produced a remake titled TheKing of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.

KOF 2002 discards the 4 VS 4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.

The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle, Easy Ways Games.

The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five.

A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state.

During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock.

There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.

Processor: 733MHz
RAM: 128MB
Video Memory: 16MB
Size: 176MB

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Ultraman Vs Robot

Ultraman Vs Robot description: It is a really disaster that robots take control of the little town! Please help ultraman find and eliminate all the robots!
Game Instructions: AD to move; W to jump; Mouse to shoot.
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Play Online Games at dailygameworld.blogspot.com

Ultraman Vs Robot

Ultraman Vs Robot description: It is a really disaster that robots take control of the little town! Please help ultraman find and eliminate all the robots!
Game Instructions: AD to move; W to jump; Mouse to shoot.
Get Adobe Flash Player
Play Online Games at games.yoogleweb.tk

Street Fighter Flash

Street Fighter Flash description: Street Fighter Flash is the flash remake of the classic video game Street Fighter. Choose from 12 awesome fighters like Ken, Dan, Hugo, Barlog, Sagat, Gouki, Chunli, Guile, Ryu, Dalshim, Bison, or Vega and start fighting. Each fight consists of three rounds and whoever wins at least two rounds first win the match.
Game Instructions: Use left and right arrows to move, up arrow to jump, down arrow to crouch, numpad 1 and 2 for kick, numpad 4 and 5 for punch, and numpad 7 for dash. Use various combo attacks to defeat your enemies and show everyone that you are the ultimate street champion.
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Play Free Games at games.yoogleweb.tk

Assassin VS KOF

Assassin VS KOF description: Assassin needs to be the hardest fighter. She is strong but can she win againest fighters from KOF?
Game Instructions: Arrow keys to move,ASDX to attack,C to jump.
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Play Online Games at games.yoogleweb.tk