Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Amazon’s Apple Watch App Will Let You Shop From Your Wrist

(GNN) - Though online retailer Amazon wasn’t among one of the many applications Apple introduced this week as coming soon to its new wearable device, the Apple Watch, the company does have an Apple Watch version of its mobile shopping app in the works, we understand.

The shopping app will allow consumers to search for products and even buy them from their wrist using Amazon’s 1-Click ordering system.

Of course, it’s not surprising that Amazon will

address the forthcoming mobile platform – after all, the company tends to release a version of its shopping app on almost any viable mobile or connected platform, not just its own Kindle hardware. And it already has an Android Wear (i.e., smartwatch) version of its shopping app in the wild, so it makes sense that it would build the Apple Watch counterpart, too.

In fact, our understanding is that the Apple Watch version of the Amazon shopping app will operate just like the current Amazon app for Android Wear. That means it will support the ability to search for items using your voice, save products to your Amazon Wishlist, and even the ability to check out quickly using Amazon’s 1-Click ordering. (Oh, this could be dangerous, I think.)

The retailer, however, is not officially confirming the details around its new Apple Watch app at this time, but instead is only hinting that such a thing is in the works. A company spokesperson told us the only statement they’re offering for now is as follows:

“Amazon is constantly innovating on behalf of our customers. We are committed to being anywhere customers want to shop. That includes watches. We have an Amazon shopping app for Android Wear and will look to expand to other devices.”

“Other devices” essentially confirms Amazon’s plans to release an Apple Watch app, if you read between the lines, of course.

(Note: Above image is a mock-up.)

Sparrow Flies Away, As Google Finally Pulls iOS And Mac Email Apps From Apple’s Stores

(GNN) - As Google sharpens the focus on its new Inbox email app, the company has quietly made another move on the email front: it appears to have pulled the Sparrow iOS and Mac apps from their respective Apple App Stores.

Google, as you may remember, acquired the French startup Sparrow, including its staff, its email management apps and its technology, back in 2012.

Google’s last cache of an active page for the $2.99 iOS app was made on February 12, while the $9.99 Mac app was last seen on February 13, and the free Mac app Sparrow Lite was also last seen February 12. Right now, if you really want it, you can still download Sparrow for Mac directly from Sparrow’s own web site.

Inbox — the “smart” email app that helps you manage your inbox — got a mainly positive review from us when it launched in October 2014. It has been in a closed, invite-only service since then, with occasional, strategic openings of the floodgates to let in more users quickly. In January, Google released some early stats about usage that noted 70% of early adopters were Android users, and how many people were using its other features like “Snooze” to read later, Highlights and Bundles.

Sparrow flying away for good shouldn’t come as too much of a surprise, but it has been a long time coming. At the time of Google’s acquisition in 2012, reportedly for under $25 million, Sparrow/Google more or less stopped big developments but kept the apps operational and pledged support for existing users.

“While we’ll be working on new things at Google, we will continue to make Sparrow available and provide support for our users,” co-founder and CEO Dom Leca wrote on the site’s homepage at the time of the acquisition. The sale to Google saw a lot of backlash and lament about the eventual fate of the apps.

At the time of the sale, Sparrow was one of the most popular iPhone utility apps. When it first launched on iOS, people praised it for offering a simple, easy-to-use, gesture-based email management service, managing to create what Apple itself, and Google, had completely failed to do for email on the iPhone. It managed to hold on to is high ranking for months after the sale to Google without any apparent effort, before eventually tumbling into neglected obscurity, ending as the 842nd most downloaded app, according to AppAnnie.

The last update to the iOS app was made in October 2013, to add iOS 7 compatibility; it never added iOS 8 support. Sparrow/Google also played around a bit with the price, changing it from $2.99 to $4.99 at one point. The Mac apps never got updated.)

Meanwhile, former Sparrow team members joined Google. Some, such as product designer Jean-Marc Denis, went specifically to work on Inbox. And many other competing email apps have been launched and updated in the meantime. Currently, Gmail and Yahoo Mail are in Apple’s overall ranking of most-popular free apps.

Now it appears that with Google’s bigger push to make Inbox is clear Gmail alternative, Google has done some of its infamous and regular spring cleaning. (Could it be that Google’s on a mini-spree: just last week, Google shut down Helpouts, a Hangouts-based service where you could pay to get people to help you with tasks over its video conferencing service.)

We have reached out to Google, and the Sparrow support email, to ask for further details and will update this post as we learn more.

Could Nvidia Win Big With A GRID Game Streaming Box?

(GNN) - Nvidia has a streaming game service called GRID, which it debuted last year via its Shield dedicated Android gaming devices. The maker of PC and mobile gaming graphics hardware is dabbling in becoming more of a service provider with GRID, especially since it actually has the potential to cannibalize the sale of powerful graphics cards for local gaming rigs. Nvidia is set to make a big announcement that has been “five years” in the making during GDC this year, and we recently theorized on the weekly Droidcast that it could be a dedicated GRID streaming device, like a lightweight, inexpensive set-top box designed specifically to bring game streaming affordably to the living room. Here’s why, despite cannibalization, that might be long-term sense for Nvidia.

Don’t React, Anticipate


The computing world in general is moving towards a streaming future, with remote servers powering a lot of the intensive work required for things like advanced predictive analysis for things like our smartphones. It’s very likely that we’ll actually move into a computing paradigm where most of the actual computing is done on super-powerful servers, with our own personal devices acting much more as individual terminals whereby we merely access the results of the processing done elsewhere. This has long been predicted, but technology is getting to the point now in terms of wireless connectivity access and speeds that it’s actually practical as a foreseeable outcome.

Nvidia’s past business may have relied heavily on both its own graphics card sales, as well as licensing of said tech, but more and more, it will see bigger benefits from providing the power behind the remote servers that will undergird a distributed computing future. With gaming, the potential for streamed services is perhaps even more immediately apparent than for other uses of said tech, so it’s only natural that Nvidia would try to lead in this area. Whereas just a few years ago it was still impractical to make this real (OnLive’s inability to build a truly successful business on a streaming games service is evidence of this), Nvidia has waited, developed its own service and paid attention to when conditions were right.

This meant making sure that general network reliability and speeds were sufficient, but also helping usher in a future where the processors and graphics capabilities available to receptor devices (smartphones, or, set-top boxes) could handle the remaining work of rendering received feeds on high-resolution displays without any issues. A lengthy testing period, with a cadre of devices optimized for use of the service (Shield tablet and portable) has also helped more perfectly set the stage for what comes next.

GRID Box Benefits

A GRID box gives Nvidia a way to deliver a streaming games service with parameters it controls, at least at first, meaning it can continue to do as much as possible to maximize the conditions for successful streamed gaming. It also offers a way for Nvidia to embrace a cartridge razor model of revenue, with low initial buy-in but sustained higher revenue from subscription service.

It would also allow Nvidia to continue to demonstrate the value of its mobile chipsets to potential OEM partners. Shield hardware serves this purpose to some degree, and a GRID box would be of value in convincing set-top box and TV makers to take a look at the K1, X1 and whatever future mobile chips Nvidia decides to bring to market. Using Android means these chips can also support media apps, providing a double-advantage that competitors can’t necessarily offer thanks to AAA gaming.

Evolve Or Die

Whatever Nvidia is preparing to unveil at GDC, you can be pretty sure it’ll go beyond a simple upgrade to the GTX line of graphics cards (though if it is just this, I’ll feel pretty stupid). I’m anticipating a GRID device aimed at the living room in this article, but a general launch of GRID services with support beyond the Shield line of hardware, to PCs and perhaps even other mobile devices would make as much sense.

The point is that Nvidia is keenly aware of the general trend the industry is facing, and appears to be making the right move for long-term success in a shifting market. In part, a GRID box is an intermediary step, prefacing a time when consoles disappear and the screens and projectors we use to display our media also provide all the interactive gaming, and advanced computing, we could ever hope to need as consumers.

The companies that do the best in terms of pacing out their product cycle to get us there along a timeframe that keeps up with advances in enabling technology are those that will succeed and thrive.

Don’t Be Google


(GNN) - Dear Google: what happened? Android sales are falling. Chrome has become a bloated hog. Analysts are calling you the new Microsoft, or, much worse, “the new Yahoo!” And most damning of all: you have squandered our trust. You used to be special, Google. Or at least we used to believe you were special.

But you seem more and more like just another megacorporation.
Does that sound harsh? Consider the Zoe Keating kerfuffle:
YouTube gave Keating a take-it-or-leave contract, some terms of which were unacceptable to her. Some of the terms were also pretty hard to understand […] As YouTube now explains it — following a public debate following Keating’s blog post — Keating has a relatively simple choice […] These responses go against descriptions of the agreement presented to Keating (and transcribed by her) by YouTube previously, and presumably represent an update to the contract’s terms.
At best, Google is guilty of incredibly confusing and heavy-handed communication, something they have long been (rightly) accused of. At best. But, as Jamie Zawinski put it:
This sounds like Google using the same strategy they used with Google Plus: instead of creating a new service and letting it compete on its own merits, they’re going to artificially prop it up by giving people no choice but to sign up for it. Except in this case the people being strong-armed are the copyright holders instead of the end users. (So far, that is! Wait for it.)
Consider “Never trust a corporation to do a library’s job“:
As Google abandons its past, Internet archivists step in to save our collective memory … Google Groups is effectively dead … Google News Archives are dead … Projects that preserve the past for the public good aren’t really a big profit center. Old Google knew that, but didn’t seem to care […] The desire to preserve the past died along with 20% time, Google Labs, and the spirit of haphazard experimentation.
…or, as VICE puts it: “Google, a Search Company, Has Made Its Internet Archive Impossible to Search.”
Consider “Google to shut down GTalk on February 16, will force users to switch to Hangouts“:
Remember the good old days, a decade ago, when everyone admired everything Google did? What happened?

…I believe I may have an answer or two to that question.
Google has long been a bizarre swan of a company. To the casual eye, it’s a billion Android phones playing YouTube videos, its nonpareil search engine, plus its Google X moonshots and miracles, robot dogs rescued from the military, SpaceX funding rounds, etc, all cruising effortlessly along. Call that Awesome Google. But under the waterline, a gargantuan advertising machine paddles desperately, propelling Awesome Google towards its applause. Call that Mammon Google.

For all those analysts cavils, Mammon Google is still a colossal money-making machine, and both it and Awesome Google employ thousands of the smartest people alive (including — disclaimer/disclosure — multiple personal friends.) I fully expect Google to overcome the business challenges it faces…

…but I no longer expect to be particularly happy about this.

We’ve all been conditioned to see Awesome Google, but of late, Mammon Google seems harder and harder to ignore. Why is this? There seems to be no need for this. Mammon is still pouring money into Awesome. So what happened to the golden glory-days Google we knew and loved?

It’s true what Ben Thompson of Stratechery says: Google today is very reminiscent of Microsoft in the 90s. They too were the beneficiary of a seemingly endless, unassailable, firehose of money. But instead of spending that money on moonshots, Microsoft became a much-loathed corporate predator that wasted colossal amounts of time and money on infighting and horrors like Microsoft Bob and Windows Vista. Why has Google apparently taken a few steps down that cursed primrose path? Why is Mountain View in danger of becoming the new Redmond?

Why indeed. It turns out that Google is literally the new Microsoft:
(And we’re not just talking about low-level engineers here. Vic Gundotra, the former head of Google Plus, was a former Microsoft executive; which kind of explains a lot.)

This may help to explain why Google is, I believe, slowly but steadily losing our trust. Nowadays, when you interact with Google, you don’t know if you’ll be talking to Awesome Google; Mammon Google; …or a former Microsoftian whose beliefs and values were birthed in Redmond, and who, as a result, identifies a whole lot more with Mammon — and with bureaucratic infighting — than with Awesome.

Say what you like about Apple, and I can complain about them at length, you always know what to expect from them. (A gorgeous velvet glove enclosing an exquisitely sleek titanium fist.) But Google seems increasingly to have fragmented into a hydra with a hundred tone-deaf heads, each with its own distinct morality and personality.

That wouldn’t matter so much if trust and awesomeness — “don’t be evil!” “moonshots!” — weren’t so intrinsic to the Google brand … which, to my mind, gets a little more tarnished every year.

Google’s Copresence Looks Like A Cross-Platform AirDrop

GNN - Google has a new service in the works that could allow users of Android devices to share media with others nearby, even if those users are rocking iOS devices like iPhone and iPads instead of gadgets running Google’s mobile OS. The so-called Copresence feature, revealed by an Android Police source digging around in the latest Google Play Services APK, would allow devices to use location information or Bluetooth to authenticate based on proximity, without requiring contact list approval as does Android Beam.

The Copresence feature would then share information using either Wi-Fi or Wi-Fi direct to actually shunt info back and forth, and would enable the sharing of maps, music, photos, websites and more, and would likely sport a strong integration with its Hangouts chat application, based on the graphics uncovered in the Services APK. It would make a lot of sense to see this housed in the Hangouts app itself, too, but there’s also an API for Chrome that’s been revealed previously, and Google has a broad patent, so this, like the Cast function for Chromecast, could be something that we see made available to developers to include in their own software on an app-by-app basis.

Apple’s AirDrop on iOS allows for sharing between iOS devices that are near one another, across networks and with the option of sharing beyond your address book, but it doesn’t allow for sharing between ecosystems. The iOS 8 update and Yosemite mean that it can now shuttle things between mobile and desktop, but you still have to be an Apple device user to partake. Google’s Copresence feature would apparently go beyond that limitation, in the same way that its Chromecast abilities extend to the iOS ecosystem, while AirPlay remains an Apple-only affair.

According to Android Police, Google Copresence will debut sometime in “the coming weeks,” so hopefully we don’t have to wait long to get our hands on what looks like a very useful feature. With the release of Google’s next-gen mobile OS Android 5.0 Lollipop just around the corner, it sounds like a good time for Copresence to make its debut.

Nokia’s Here Maps Its Future On Samsung With Its First Android And Tizen Apps

#GNN Tech - Opera may have taken some of the wind out of the Nokia brand’s sails with the news that its browser will be replacing Nokia’s on the now-Microsoft-owned, winding down, feature handset business. But today the Finnish company that has remained after the Microsoft handset sale had some interesting news of its own: it’s tying up with Samsung for two new versions of its Here mapping product, a free Android version coming first to Samsung’s Galaxy line of devices, and a Tizen version for Samsung’s Tizen-powered smart devices, specifically the Gear smartwatch.

Nokia says that Here app will be available on Samsung Galaxy devices exclusively. We have asked the company when it plans to make it available to other Android handsets and will update this as we learn more. (Update: there will be availability elsewhere, but no timeline when. “HERE for Android is part of our partnership with Samsung, but we aim to make HERE available to as many people as possible,” a Here spokesperson tells me, adding that it will be sometime “later this year.” Another spokesperson tells us that Here for Samsung Galaxy smartphones will be rolled out at the same time that the Gear S starts to retail — further strengthening the link between the two pieces of news and the functionality.

The new apps are coming at a key time for Samsung, which is trying more and more to differentiate itself from the rest of the Android pack — the world’s most popular mobile platform, but also the most widely used by a variety of OEMs alongside Samsung — and create services that are unique to its devices alone.

Samsung is currently the world’s most popular maker of Android-based smartphones and other devices, but it has a lot of competition coming after it, from established competitors like LG to those like Xiaomi from China cleaning up in its home market and very clearly looking at growing more.

At the same time, it’s looking for ways of driving more interest in its new wearable device — hence tying the functionality together to incentivize consumers to stay within the Samsung ecosystem.

Mapping has been one of the “killer apps” of the new age of mobile, with location-based services helping our always-on, always-present devices becoming companions for our everyday lives and the things we like and need to do, taking things like smartphones beyond basic functions like making voice calls and sending texts to others.

For Here, the interesting thing is that the Samsung apps are the result of a licensing deal between the two companies — meaning that Here will have received some form of payment as part of it.

That’s important for a company that only recently, after losing a lot of money for years, been just about breaking even — or reporting a slight loss, depending on whether you count its non-IFRS or IFRS-reported numbers. Even though maps may be a core part of our mobile usage these days, that hasn’t always translated into them being a strong revenue generator.

And the moves come as Here is undergoing a reorganization of its own: Michael Halbherr, a longtime Here exec, stepped down as CEO last week.

The Android app will work much like it does on Windows Phone and iOS devices — users will be able to access maps for some 200 countries, see turn-by-turn navigation, search for businesses and other places of interest, and access the maps using GPS when there is no network connectivity available.

The Tizen Gear app, meanwhile, will mean that users of the Galaxy smartphones will be able to sync up their maps between their devices. The idea here is that for some situations mapping will be easier to plan on one device, but to use on the other. The apps will also integrate with in-car systems and integrate with mapping apps that run across all three, such as location-sharing app Glympse.

Secret Update Removes Photo Library Access As It Faces Renewed Claims It Isn’t So Anonymous

#GNN Tech - Secret has a new update out for Android, with an iOS equivalent arriving sometime next week. The app changes include the addition of Flickr image search, which requires the “exchange” of the ability to use pics from your photo library, in a move clearly designed to limit users from sharing potentially damaging pics of people they know. You can still take a pic on the fly and share it, but you can’t dip into the archive, which could help stop users from sharing images of their exes in the buff, for instance.
Other updates going out in the new version include the ability to poll contacts via a “Yes or No” poll, as well as more new tools aimed at shoring up the potential for the anonymous social network to do damage to individuals and their reputations.

The analyzing process implemented by Secret to detect names has been improved with the power to detect keyword, sentiment and photos of people who might also be questionable. The app will present its warning when it finds these new types of questionable content, and if the poster proceeds, the post will be flagged for review by Secret to make sure it’s safe.

Secret is also going a step further with its real name policy, and isn’t just warning users against posting, but is actively blocking posts with the names of individuals when it can, and are devoting resources to improving this aspect of its app.

These updates are timely, for a couple of reasons: First, Secret faces legal action in Brazil, where a judge has granted a temporary injunction against it being made available in either Google Play or the App Store. This has resulted in Apple blocking its availability in its mobile software store in order to comply with the order.

The problem in Brazil was sparked by at least one user claiming that pictures of them were shared on the network by an anonymous poster, including their personal details, so the update here seems designed directly to address that through blocking of the camera roll and automatic detection and deletion of real name posts.

Second, Secret faces renewed scrutiny about the actual anonymity of its app after a new Wired report reveals that simple hacks (more like address book tricks) can reveal Secrets attached to a specific address book.

Secret has responded already, saying it has plugged the gap, but the workaround resembles ones we’ve seen before, so it raises the question of whether a permanent solution will ever render posts anonymous in a lasting way. For its part, Secret says these exploits have never resulted in a significant outing of user identity, and they are always addressed as soon as they’re discovered.

The company has been pretty good about responding to issues quickly, which is key as it operates in clearly sensitive territory. The question that remains is whether it can stay out ahead of these recurring issues while also pushing the product forward in a meaningful way.

Mozilla shows off flexible RAM on $170 #Firefox OS Flame

#GNN - #Summary: #Mozilla is still shipping its reference #phone for developers that want to reach consumers on low-spec Firefox OS devices.
Most consumers probably want a smartphone with more RAM, but the highlight of Mozilla's newish Flame handset is that it lets developers dial it down when they want.

Building a mobile ecosystem in the shadow of iOS and Android seems an impossibly tough task, but Mozilla is pressing ahead with its effort to encourage developers to build HTML5 apps for low-cost devices chiefly aimed at emerging markets.

Since May, developers could pre-order the first official Firefox OS reference phone, Flame, which Mozilla started shipping in July when the preorder period expired. The company on Thursday decided to re-announce the fact it was shipping the Flame, coupled with a new blog outlining how developers could use it.

The $170 Flame is an unlocked dual-SIM 3G touch phone with 1GB of RAM, a 1.2GHZ dual-core processor, a 4.5-inch 854x480 pixel screen, and comes with a five-megapixel rear camera and two-megapixel secondary one.

As Chris Heilman, Mozilla's principal evangelist for HTML5, notes, Flame's 1GB RAM makes it good for daily use, but not exactly representative of commercially available Firefox devices. While Geeksphone's dual-boot Revolution shared similar specs to the Flame, it was aimed only at developers and, without carrier distribution, was technically not classified as a Firefox OS phone.

Devices carrying the Firefox OS brand are markedly different from the Flame, such as Alcatel's One Touch Fire, which has 256MB RAM or ZTE Open C with 512MB RAM.

Meanwhile, other ultra-cheap and presumably low-specced Firefox OS devices are due soon include one from Chinese maker Spreadtrum. They're aimed at emerging markets including India, Indonesia, and China.

So, the news from Mozilla yesterday is actually a set of new instructions explaining how developers can use ADB to wind back the Flame's 1GB RAM to test how their app would perform on a device with 256MB, for example.

Mozilla's attempt to break into the mobile market comes as Android OEMs increasingly aim to push down prices, while Microsoft is angling for a way to bring would-be Nokia 130 consumers over to its lower-end Lumia phones. (GNN)(ZDNET)(AIP)

YC-Backed TicketLabs Helps Small Music Venues Get More Fans Through The Door

#GNN - Over the last few years, technology has steadily worked its way into the concert-going experience. Apps make the ticket purchasing experience a simple affair, while the endless flood of social data gives promoters and bands the ability to target their marketing efforts at those most likely to enjoy their particular style.
Y Combinator batch company TicketLabs wants to make that technology affordable and accessible for smaller artists and venues. So far, most of these improvements have gone to the high end of the market — companies like Ticketmaster were able to use its lock on the space to invest in improving the experience while collecting social data through social check-ins.

According to TicketLabs CEO Ian Roberts, the company put down its first lines of code on January 1 and brought in its first revenue on January 16. From there, the company expanded with the help of promoters in the Toronto area. By building for smaller players, it became obvious how to expand their product.

Unlike arenas filled by legions of Kanye and One Direction fans, smaller venues often have trouble selling out. TicketLabs’ approach to the problem is to make it as easy as possible to turn a band or venue’s social presence into a channel for selling more tickets.

Its tool for creating event pages needs just one photo to generate a page with matching accent colors. With a few more links, you can connect it to a Facebook event and bring in relevant videos from YouTube. All told, Roberts says the process only takes about five minutes.

As with Eventbrite, people can share a link to this page to quickly get the word out about an event. So far, 70 percent of users who buy tickets through these pages sign in using their Facebook accounts during the process, making it more likely that they’ll help to promote the event from their account and give TicketLabs data that it can package for its customers, like where fans live and which artists share fans.

TicketLabs also simplifies how things work once the night of the concert arrives. Instead of requiring a standalone hardware scanner that ties into the ticketing backend, concert venues can scan tickets with an app for iOS or Android.
Most of TicketLabs’ traction has come from the electronic music scene. The demographics line up well with what tech startups look for in a user base: EDM fans are generally young, tech-savvy early adopters enthusiastic about finding niche events to attend with their friends. It’s an audience that gets excited about spending money together. So far, the duo has processed almost $500,000 in ticket sales from more than 50 events, with an average audience of 750 people.

While TicketLabs’ service appeals to those who aren’t afraid of tech, the team has collected some surprising findings so far. For instance, approximately half of its users still print out their tickets, while roughly a third actually buy their tickets on mobile. While neither of those is necessarily a bad thing, Ticket Labs is looking for ways to increase utilization of e-ticketing and the number of purchases happening when people are on the go.

My free suggestion: give concert goers a native app rather than require them to bounce over to Mobile Safari or Chrome when they click on the link to buy tickets on a Facebook event page. While it may not affect the actual user experience all that much, services like Uber have trained us to expect a fast app with a big SPEND MONEY button front-and-center.

For now, marginally improving their mobile experience isn’t TicketLabs’ biggest priority — getting new clients is. That’s easier said than done: The company’s two founders are still doing all the work, with Roberts spending his days reaching out to venues, promoters and artist management to find new prospects while co-founder Patrick Hannigan focuses on the tech side of things.

IMAGE BY TICKET LABS (IMAGE HAS BEEN MODIFIED)

OnePlus Uses A Sexist Contest To Sell Its New Phone

#GNN - In this week’s episode of totally batshit crazy things some brands do to get attention, OnePlus (the maker of a new smartphone called The One) is kindly offering a bump on the waiting list for women who are willing to enter the equivalent of an online beauty contest.

Because I literally can’t bring myself to describe a contest that is so demeaning towards women and generally ignorant, and because you can’t write this shit, I’m including the entire text of the contest (emphasis mine):

As we close in on the 200K mark for the number of registered forum users, OnePlus wants to give a shout out to the few but beautiful female fans in our community with our Ladies First contest.

In true gentlemen fashion and because chivalry is not dead, we are giving the lovely ladies of OnePlus a chance to skip the invite line and introduce themselves to us.

Ladies (and only ladies, sorry guys, ladies first), the rules are simple:
Draw the OnePlus logo on a piece of paper or on your hand/face/wherever (so we know it’s really you)
Take a photo of yourself with the OnePlus logo clearly visible
Post the photo in this thread
The 50 most well-liked ladies will receive an invite and a Never Settle t-shirt. Additionally, we will be giving out another 100 invites at random to any lady who participates in the contest. The contest begins today and ends on Friday. We will announce the winners on Monday.

Ladies, no nudity please.

Yes, please ladies, no nudity. If you can restrain yourselves from submitting pornography to the internet for the sake of winning an early invite to purchase this phone, the folks over at OnePlus would be mighty appreciative. After all, they’re a chivalrous bunch.

Young companies make dumb mistakes, but how this went from a drunken idea at a backyard barbecue to the home page of the company’s official website is truly beyond me. It’s far worse than hiring booth babes at CES or that one time HTC tried to build a purse-friendly lady phone called the Rhyme.

It’s so condescending and offensive to women, in fact, that I hope against hope that it’s sheer stupidity that brought this contest into existence.

The OnePlus contest actually has a few real submissions, but those are wildly outmeasured by dudes waiting to look at girls and folks who are mediocre at Photoshop. There are also a few ladies who are protesting the contest within the thread itself, like the young woman above.

To quote myself: No, OnePlus… Just, no.

Update: Contest cancelled.

[via The Verge]

Your Lost #Android Phone Can Now Call You

#GNN - Did you know that Android has a built-in mechanism for locating or locking your lost phone? Google hasn’t done the best job marketing it, but it’s actually been baked right in since the release of Android 4.4*.

(It works with older Android phones, too — you just have to install the free app yourself)

Today that feature gets even better, thanks to the addition of a trick that seems so obviously great in hindsight: your lost phone can be set to call you — and only you — as soon as someone finds it.

If you lose your phone, just head over to Google’s browser-based Android Device Manager. Tap the lock button, toss in a “Recovery Message” (read: a plea to whoever finds the phone to not be a jerk) and an unlock password, and add a phone number where you can be reached.

Bam! Whoever finds the phone now has a way to instantly reach you with the press of a button — but since the rest of the phone is locked down behind a password of your choosing, that’s the only thing they can use your phone for.

One catch: even if you’ve got an Android phone that comes with the locator functionality out-of-the-box, you’ll need to update to the latest build for the phone-the-owner functionality to work. You can find the update in the Play Store here.

[via Phandroid]

#Microsoft, #Samsung, And Expensive Free #Software

#GNN - In a #world where #Windows is cheaper than #free software, things get weird.
Microsoft and Samsung are currently locked in a public pissing match over royalties. Samsung previously agreed to pay Microsoft for use of the software company’s intellectual property relating to the South Korean firm’s sale of Android-based devices.

Samsung, like a host of other Android OEMs, pays Microsoft dollars for what the software company views as stepping on its intellectual properties’ toes. However, unlike other Android OEMs, Samsung stopped sending checks.

According to Microsoft, Samsung decided that it didn’t have to follow the contract it signed in 2011 after Microsoft announced its intention to buy Nokia’s hardware assets. It vigorously pushes back against the idea in its suit, going on to claim that Samsung is “attempting to convert a commercial contract dispute governed by U.S. law into a Korean regulatory issue.”

Samsung, according to Microsoft, has asked “Korean competition authorities to change the parties’ private contract by reducing or eliminating Samsung’s contractually-mandated Android patent royalty payments for Microsoft’s patents.” Microsoft claims that “almost all” the patents in question were “granted by countries other than Korea,” making Samsung’s appeal to Korean authorities off-kilter to Microsoft.

Since we can’t read the contract in question, and Microsoft’s filed suit is heavily redacted, it’s hard to parse who is right in the case, but it does seem to be a case in which there will be a clear winner: If Microsoft broke the terms of the agreement with its large purchase of Nokia assets, Samsung will likely win. If it didn’t, Samsung likely won’t.

(There is obviously more to this than Microsoft’s own accounting. I reached out to Samsung with a few questions relating to the lawsuit, but the company didn’t provide comment further than saying that it “will review the complaint in detail and determine appropriate measures in response.”)

This was all brought around for me today when Re/Code’s Ina Fried pointed out that if Samsung manages to win the suit, it could unlock other Android OEMs — perhaps — from their deals. There’s a lot of nuance to that point, but it remains an interesting potentiality. It isn’t clear, for example, if other Android OEM contracts that Microsoft has signed contain what the terms that Samsung feels grant it freedom from its agreement — if they do, and Samsung wins, the response could be swift and uniform.

Free Windows And Paid Android
Component to the above muddle is the fact that for smaller devices — including Windows Phone units — the relevant Microsoft operating system is now free. As it’s been pointed out again and again, for OEMs, Windows is now the cheaper platform than Android: Mobile OEMs pay Microsoft to use Android, but they don’t pay Microsoft to use Windows.

Silly stuff, really.

Losing Android fees would be difficult for Microsoft. Not only would Microsoft take a revenue impairment, it would remove the cost of Android, nixing an advantage for Windows Phone. In an era in which Android is quickly becoming the de facto mobile operating system, Microsoft doesn’t want to give up any edge.

The other side of that coin is the simple argument that Microsoft’s cost advantage over Android has hardly led to a stampede of OEMs coming to its corner, or lots of new market share. Both remain theoretical future events.

All of that is merely part of Microsoft’s larger fears. The loss of Android revenue would sting, and the loss of a booster seat for Windows Phone would be difficult, but Microsoft frames its argument in broader terms, looping in its full IP stack as under assault:

6. Microsoft’s continued success depends in substantial part on its ability to maintain and protect the proprietary technology it creates through its investments in research and development. It has developed innovative licensing programs whereby competitors and others may license Microsoft’s patent-protected technology in return for royalty payments, other consideration, or both.

7. One such program is the Android patent licensing program. Android, which is operating system software designed for mobile devices, infringes many Microsoft patents that were obtained by Microsoft in the United States and elsewhere well before Android was launched. Rather than exercise its legal right to exclude Android-based devices from practicing that technology, Microsoft licenses its patent portfolio to companies that utilize Android, including Samsung — the world’s largest producer of Android-based smartphones and tablets.

The crux is simple: Microsoft’s contention that its larger intellectual property business is at risk only makes sense if it is not at fault in the case, which is to say that it didn’t break the terms of the Samsung deal by buying Nokia’s hardware assets, and that Samsung’s actions will be upheld by the court. Only under those circumstances is Microsoft’s ability to derive revenue from its expensively accumulated intellectual property under threat.

Either way, the case matters and there are more eyes on it than just those of Samsung and Microsoft.

IMAGE BY FLICKR USER KENNETH LU UNDER CC BY 2.0 LICENSE (IMAGE HAS BEEN MODIFIED)

After Turning Down A #Million In #Funding, Over Brings Its #Photo-Editing #App To #Android

#GNN - Over, a #popular #image #editing #application for #iOS users that has grown to over 9 million installs since its launch, is now available on Android – a move that founder Aaron Marshall claims has been a top request for some time. In the new version, Android users will be the first to receive a few features, including full resolution photo saving, the ability to rotate text, and an improved store experience – all additions that will make their way to the iOS version soon.

Amid a number of well-funded photo-sharing startups, Over is notable for having a slightly different philosophy: it’s not “go big or go home” for them, says Marshall, “it’s go big and go home.” What that means is that bootstrapping a startup like he’s doing doesn’t have to see the company remaining a “small business,” or a “lifestyle” business, he says.

Over, for instance, has generated more than a million dollars in revenue since it launched, and has grown from a team of two last year to a team of six.

But Marshall admits that at one point he did consider, and actively court, outside investors. He sees a future for Over which would see it expand to become more of a product for creative types performing professional tasks via their mobile phones. At one point, he even received an offer from international investors that would have infused his company with a million in seed funding, but he decided to turn the money down.

“I won’t lie – I woke up many nights wondering if I made a terrible decision,” Marshall says. But at the end of the day, he felt like the investors and his company just weren’t a good match.

“Product and process and profit all flow from getting the right people,” he adds. “I just focus on getting the right people together, and that always works for me…when I look at an investor, I look at them as ‘would I want to hire this person? Do they have skills I would happily employ on the team?’ And I couldn’t say that about these people who wanted to offer me the money.”

Of course, by turning down the outside funding, Marshall also understands the decision could impact the larger vision he had involving making Over a more professional product. But he also didn’t want to put himself in a situation where he felt pressured by the money to find an “exit” if things didn’t progress the way investors wanted. (If only more companies could say this!)

Now on Android, the app offers a “thumb-friendly” navigation style designed to work better on larger-screened phones, while also introducing the handful of features noted above, which are now being developed for iOS.

The new store experience will be especially helpful, too, as it’s something of a pain point for the company today.

When Over was featured by Apple during the App Store’s recent birthday, the app, normally $1.99, went free and saw 4.6 million downloads during the week. But issues with the store prevented conversions from being as high as they should have been.

“Our store was breaking…we still made some money, but we didn’t make anywhere close to what we should have made,” Marshall admits. “We’re talking abysmal failures rates,” he says. Those conversion rates were not even close to 1%, but the hope is the fixes now on Android, and soon iOS, will address those problems. That can’t happen fast enough, because I just tried to buy an artwork pack on iOS today, and was given an error message instead of a download.

Over is now the core product for the company, formerly known as Potluck, though it still has some spin-offs like Obaby (a baby-focused version of Over) live in the App Store. While those generate some income, Over is the app being actively developed, and for Android, it will be the only application – at least for now.

Longer-term, Marshall says the plan is to roll out a suite of related apps that help people be creative on mobile devices.

Over is 99 cents on Google Play for a limited time during its launch.

#FBI #investigates Ford #engineer after listening #devices found

#GNN - A former Ford Motor Co engineer is being investigated by the FBI after listening devices were found in meeting rooms at company offices, the automaker said on Friday.
"Ford and the FBI are working together on a joint investigation involving a former employee," Ford spokeswoman Susan Krusel said. "As this is an ongoing investigation, we are not able to provide additional details."

The Federal Bureau of Investigation served a search warrant at Ford offices on July 11, the company cooperated, and agents left with eight listening devices, an FBI spokesman said.

Documents filed with the U.S. District Court for Eastern Michigan showing what was seized by the FBI at Ford and at the engineer's residence show
that eight Sansa recording devices were taken from Ford offices.

Three weeks earlier, the FBI served a warrant on the residence of the engineer, Sharon Leach, in Wyandotte in suburban Detroit, court records show.

Seized from the residence, according to documents filed by the FBI with the district court, were four laptop computers and a desktop computer, along with three USB drives, financial records, some documents from Leach's employer and one T-Mobile Google telephone.

A third warrant was served to Google Inc, asking for records of Leach's email account including emails sent to and from her account as well as drafts of emails and deleted information associated with the email account but still available to Google, according to court documents.

Google supplied several items, including a video disk marked as a reply to the search warrant and a cover letter, according to court documents. Google sent the items by overnight delivery on Wednesday, court documents show.

However, the court documents did not show the contents of the disk or other information supplied by Google.

"Ford initiated an investigation of a now former employee and requested the assistance of the FBI," Ford spokeswoman Krusel said.

The Detroit News, which first reported the investigation early Friday, said Leach worked for Ford for 17 years and was a mechanical engineer.

No charges have been filed against Leach, 43, the paper said.

Calls to Leach's attorney, Marshall Tauber, were not returned on Friday.

Leach placed the devices under tables in meeting rooms to enable her to transcribe what was said for her own use and did not intend to share the recordings with anyone, the newspaper cited Tauber as saying.

The devices were not installed in rooms where the company's board of directors would meet, the report said.

(Reuters)(Reporting by Bernie Woodall; Editing by Bernadette Baum, Dan Grebler and James Dalgleish)

Google Wants To Improve Its Translations Through Crowdsourcing

#GNN - Over the years, #Google #Translate has gotten significantly better at giving its users (relatively) legible translations for most commonly used languages. It’s still far off from being perfect, though, and today Google announced a new initiative that aims to get more input from its users to improve its translations.

The Google Translate Community, which is now open for everybody, gives users who speak more than one language fluently the option to offer their own translations and validate current translations. On the service’s splash screen, Google also promises the option to match and compare translations, but I haven’t been able to bring these features up in the Translate Community yet.


Clearly, though, these crowdscourced translations will influence Google’s algorithms. “You help will enhance translations for millions of users,” Google promises new members of the Translate Community. “We plan to incorporate your corrections and over time learn your language a little bit better.”

Right now, your contributions disappear into the black box that is Google’s data centers, but the company says that over time it will give users more visibility into the impact of their contributions.

For those who don’t want to join the community, Google also recently launched a new feature directly in Google Translate that allows you to contribute your own translation when you see a mistake. Google Translate always allowed you to rate translations as helpful, not helpful and offensive, but now you can actually provide the service with the actual correction.

Apple revenue lags Street's view despite strong #China #growth

#GNN - #Apple #Inc posted a smaller-than-expected 6 percent rise in quarterly #revenue on Tuesday, but revenue surged 28 percent in greater China despite stiff competition in its third-largest market.
It sold 35.2 million iPhones in the June quarter, a rise of about 13 percent that was in line with analysts' projections, helped by a strong performance in an Asian market considered crucial to Apple's longer-term growth prospects.

Chief Executive Tim Cook told analysts on a conference call that Apple's Chinese performance was "honestly surprising." Unit iPhone sales iPhones jumped about 48 percent and Mac computer sales rose 39 percent in the June quarter, Chief Financial Officer Luca Maestri said in an interview.


Lower-cost phones sold there by up-and-coming rivals such as Xiaomi appeared to be grabbing market share mainly from other companies that rely on Google's Android software, he added.

This month, Samsung Electronics Co Ltd estimated April-June operating profit far below most analysts' forecasts, as its Galaxy S5 sold more slowly than expected in the face of severe competition.  

"We have a really good runway in front of us with China Mobile," Maestri said, referring to Apple's main carrier partner in the world's No. 2 economy. "Given our numbers in China, it would seem their success is coming from other Android devices."

TAPERING
Apple iPhone sales tail off in the quarters before a new smartphone launch, as potential buyers hold off. Maestri said the company had taken the usual lull into account in its projections for the September quarter.

Despite a surprisingly robust Chinese market, Apple continues to struggle in the more saturated, developed regions of the United States and Europe, its two largest markets.

It forecast revenue of $37 billion to $40 billion this quarter, weak compared with Wall Street's outlook for $40 billion or more. But whether Apple can again produce a revolutionary new product, something it has not done since the iPad in 2010, remains the central question for investors.

Many expect Apple to make a play for the wearable device market with a smart watch, dubbed iWatch.

Analysts also expect the company to introduce two iPhone versions this fall, including a 5.5-inch model that thrusts Apple into the market for larger-sized phones that rival Samsung helped popularize.

The iPhone maker, which derives most of its business from the high-end device, reported sales of $37.4 billion in its fiscal third quarter ended June, falling short of Wall Street's expectations for about $38 billion.

Sales of iPads, which like smartphones are coming under growing pressure from Android rivals, at 13.3 million fell a little short of analysts' projections for more than 14 million.

Gross margin, however, was better than expected at 39.4 percent, up from 36.9 percent a year ago, primarily due to cheaper product costs.

Net income jumped 12.2 percent to $7.75 billion, or $1.28 per share. That beat expectations for $1.23 and was its best quarterly growth in EPS in seven quarters.

Apple shares slipped 0.8 percent to $94 after-hours.

(GNN)(AIP)(Reuters)(Reporting by Edwin Chan and Christina Farr; Editing by Richard Chang)